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Class System
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Class System
A class is a field that your character excels at and it better than others at. Each character may only have 1 class, no more. Each class consists of three tiers, starting at 1 and ending at 3. Tiers shall only be leveled up when a fee of Gold Dragons is purchased on the Update Sheet. If thought that your character will be restricted by these classes, you do not need to have one.
- IMPO]RTANT:
EVEN IF YOU ARE A TIER HIGHER THAN SOMEONE IT DOESN'T MEAN YOU CAN 1 POST THEM. THERE IS A POSSIBILITY THAT THEY CAN BEAT YOU IF THEY ARE A MORE EXPERIENCED RPer. THANK YOU, Verdarr.
Classes
- Swordsmanship:
Swordsmanship consists of the knowledge of how to use a sword properly. If you do not have this class, you may still use a sword but can be easily beaten by someone else who does.
Tier 1: You have just started to use swords, but are much better than anyone who hasn't. You can easily beat anyone who is not part of this class, and you can fight others in the same tier as you. It is not assured that you shall win if you fight someone the same tier as you.
Tier 2: You are a novice at using swords now, and much better than anyone lower than you. You can easily defeat anyone lower than you (t1 and people without this class). You can also fight people the same tier yet, It is not assured that you shall win.
Tier 3: You are an expert at using swords now, and much better than anyone lower than you. You can easily defeat anyone lower than you (T1, T2, and people without this class). You can also fight people the same tier yet, It is not assured that you shall win.
- Archery:
Archery consists of the knowledge of how to use bows and become accurate. If you do not have this class you can use a bow but there is a 90 percent chance that you shall miss anything you try to shoot.
Tier 1: You have just started to use bows, but are much better than anyone who hasn't. You can easily shoot arrows from a range of 55 miles and still are accurate. Anything over 55 miles, there is a high chance that you shall miss your target.
Tier 2: You are a novice at using the bow now, and much better than anyone lower than you. You can easily shoot arrows from a range of 73 miles and still are accurate. Anything over 55 miles, there is a high chance that you shall miss your target.
Tier 3: You are an expert at using a bownow, and much better than anyone lower than you. You can easily shoot arrows from a range of 55 miles and still are accurate. Anything over 91 miles, there is a high chance that you shall miss your target.
- Hunter:
A hunter is knowledgable of what to eat and what to gather in a forest. These type of people can be very useful in a forest or an escape type situation. If you do not have this class, you can still gather items in a forest but it is most likely that you could die from it.
Tier 1: You are new to hunting and gathering. You know a bit about the dos and don'ts of the forest beside where you live. Anything other than your forest you do not know anything about, so you are still not as useful in other areas.If you harvest anything from another forest there is an 80 percent chance that you shalll die from it.
Tier 2: You are now a novice hunter and gatherer. You are much more knowledgable in your field now. When level up from T1 to T2 you have the choice to choose 4 Houses that you can know hunt and gather at, other than your own. If you harvest anything from any other forest (that you do not have knowledge of) there is an 80 percent chance that you shall die from it.
Tier 3: You are now an expert hunter and gatherer. You are one of the most knowledgable in your field at the moment. When you level up from T2 to T3 you gain access to all forests in existance. You can now harvest and gather everything without any chance of dying from it.
- Medic:
As a Medic, you can heal people on the battle field and out. You can take care of minor and soon major wounds, as well as saving people's lives. Remember, you cannot cure major diseases were are in the medieval era; were are not in the 21st century you are very limited to curing diseases.
Tier 1: You are a new doctor, still learning at how to cure anything you can. You can take care of battle wounds and only battle wounds. Meaning if someone's leg gets infected, all you can do is cut it off. That as a medic is currently your limit.
Tier 2: You are now a novice doctor, not yet knowledgable to cure everything you can. Yet, now you can cure minor diseases such as headaches and common things that can occur in and out of the battle field. You also know your way around some herbs and how to use them medically.
Tier 3: You are currently an expert doctor, knowledgable enough to cure anything you can. Anything that comes your way you can cure, as well as help anything that can you can't fully cure due to your limitations. You also know your way around all medical herbs and what to use them for.
- Assassin:
Assassins are masters of disguise and staying hidden. They are silent yet very deadly. Being caught is not your speciality, you are puny but quick.
Tier 1: You are a new to the assassin world, but still silent. You are new at what you do, so still not the best. You can most likely still be heard by others. If spotted you can still run away from your enemy, but aren't that fast. You will obviously get caught by anyone a higher tier than you (Unless you make a good runaway scene).
Tier 2: You are now a novice assassin, and much better than you previously were. It is very likely for you to be spotted, or heard by others. If spotted you can always run away from your enemy, and not get caught. You will not get caught by anyone a tier lower than you, and will put up a fight with anyone the same tier as you. Anyone higher than you, you will obviously get caught (Unless you make a good runaway scene).
Tier 3: You are an expert assassin, one of the best in your field. It is unlikely for you to be spotted, or heard by others any tier lower than you. If you are spotted by someone the same tier as you, you can runaway from your enemy. The only way for your enemy to catch up to you is if he is the same tier as you. Other than that, you can run away easily.
- Persuasive:
As a persuasive person you can make others convinced that what you are saying is the truth. Being persuasive is a very good trait for a non-aggresive character. Convincing people of things that are only in your favor not theirs.
Tier 1: You are new to the art of persuasion, and are still learning the dos and don'ts. You can try to convince people at the same tier as you, but it isn't a full proof plan yet. If the person you are trying to convince sees through your plan, they can easily take action upon you.
Tier 2: You are a novice to the art of persuasion, and are now well aware with what is right and wrong. You can now easily convince people from lower tier of you, and can also try to convince people the same tier as you (Not going to work 100%). If the person you are trying to convince sees through your plan, they can easily take action upon you.
Tier 3: You are now an expert of this art, one of the best in your field. You are now able to convince anyone lower than you, tier wise, without any real work put into it. While you can convince someone a lower tier than you, you can try to convince someone the same tier but it isn't a full proof plan as they can see through it. If the person you are trying to convince sees through your plan, they can easily take action upon you.
Cost of Leveling Up
T1 to T2: 75 Gold Dragons
T2 to T3: 150 Gold Dragons
T2 to T3: 150 Gold Dragons
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